Scut快速开发(2)
Python脚本开发
1 开发环境
Scut Lib版本:5.2.3.2
需要安装的软件
a) IIS和消息队列(MSMQ)
进入控制面板,程序和功能
b) SQL Server2005
c) VS2010开发工具
d) Python2.6(ScutGame官网下载IronPython2.6.1 RC1 for .NET 4.0插件)
工具
a) 协议工具(目录Source\Tools\ContractTools)
2 游戏公告
2.1 创建项目
打开VS2010,新建一个控制台项目命名为GameNotice,并设置项目属性的目标框架为Net Framework 4.0;如图:
组件引用
项目 | 引用路径 |
HostServer | Lib\Newtonsoft.Json.dll Lib\NLog.dll Lib\protobuf-net.dll Lib\ ServiceStack.Common.dll
Lib\IronPython.dll Lib\IronPython.Modules.dll Lib\Microsoft.Dynamic.dll Lib\Microsoft.Scripting.dll
Lib\ZyGames.Framework.Common.dll Lib\ZyGames.Framework.dll Lib\ZyGames.Framework.Lib.dll Lib\ZyGames.Framework.RPC.dll Lib\ZyGames.Framework.Game.Lang.dll Lib\ZyGames.Framework.Game.dll Lib\ ZyGames.Framework.Game.Contract.dll |
(注:检查Python的DLL组件引用属性面版, ”复制本地“属性为True)
增加GameHostApp类,继承至GameHost基类,在Main方法中调用
// Program.csstatic void Main(string[] args){ try { GameHostApp.Current.Start(); } catch (Exception ex) { Console.WriteLine(ex.Message); TraceLog.WriteError("HostServer error:{0}", ex); } finally { Console.WriteLine("Press any key to exit the listener!"); Console.ReadKey(); GameHostApp.Current.Stop(); }}
增加GameHostApp类中的OnRequested、OnStartAffer等方法处理代码:
// GameHostApp.csclass GameHostApp : GameSocketHost{ private static GameHostApp instance; static GameHostApp() { instance = new GameHostApp(); } private GameHostApp() { } public static GameHostApp Current { get { return instance; } } protected override void OnConnectCompleted(object sender, ConnectionEventArgs e) { Console.WriteLine("Client:{0} connect to server.", e.Socket.RemoteEndPoint); } protected override void OnRequested(HttpGet httpGet, IGameResponse response) { try { ActionFactory.Request(httpGet, response, null); } catch (Exception ex) { Console.WriteLine("{0}", ex.Message); } } protected override void OnStartAffer() { try { //时º¡À间?间?隔?更¨¹新?库a int cacheInterval = 600; GameEnvironment.Start(cacheInterval, () => true); Console.WriteLine("The server is staring..."); } catch (Exception ex) { TraceLog.WriteError("The server start error:{0}",ex); } } protected override void OnServiceStop() { GameEnvironment.Stop(); }}
项目层次结构划分,增加Model目录存储数据实体类和PyScript目录存放脚本文件;修改App.config配置:
2.2 实体静态注入配置
用记事本打开GameNotice.csproj文件,在结尾增加如下配置:
... ... ... ...
(小提示:使用ILSpy工具反编译可以查看Model的Notice类属性会被修改)
2.3 创建数据库
使用SQL Server2005建立一个GameData库 ;
2.4 定义协议接口
打开协议生成器工具,增加一个“GameNotice”项目方案,接着在增加公告信息(接口编号2001)协议,请求参数和下发参数;如图:
2.5 编写脚本
导入脚本库
复制Scut/PythonLib/目录下所有文件到项目PyScript目录下,并包括到项目中,并修改路由配置表(Route.config.xml)的Python安装类库路径;如图:
新增脚本
在Action目录下创建脚本协议接口action2001.py,把协议工具生成的2001的脚本代码复制到action2001.py文件;接着将2001接口增加到路由表中,设置” ignoreAuthorize”为true;以下是需要修改的部分代码:
#注册DLL和引用命名空间import clr, sysfrom action import *clr.AddReference('ZyGames.Framework')clr.AddReference('ZyGames.Framework.Common')clr.AddReference('ZyGames.Framework.Game')clr.AddReference('GameNotice')from ZyGames.Framework.Common import *from ZyGames.Framework.Cache.Generic import *from ZyGames.Framework.Game.Cache import *from ZyGames.Framework.Game.Service import *from GameNotice.Model import *... ...def takeAction(urlParam, parent): actionResult = ActionResult() noticeList = ShareCacheStruct[Notice]().FindAll() result = MathUtils.GetPaging[Notice](noticeList, urlParam.PageIndex, urlParam.PageSize) if result: actionResult.dsItemCollect = result[0] actionResult.PageCount = result[1] return actionResultdef buildPacket(writer, urlParam, actionResult): writer.PushIntoStack(actionResult.PageCount) writer.PushIntoStack(len(actionResult.dsItemCollect)) for info in actionResult.dsItemCollect: dsItem = DataStruct() dsItem.PushIntoStack(info.Title) dsItem.PushIntoStack(info.Content) dsItem.PushIntoStack(info.CreateDate.ToString("yyyy-MM-dd HH:mm:ss")) writer.PushIntoStack(dsItem) return True
运行结果
按F5启动程序后,使用协议工具的单元测试功能发起请求测试;
开源地址:
GitHub地址:
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